Some bug fixes


    - Fishys have been re-coded
       (They're much easier to hit with a sword mid-dash now)

    - Reduced ending lag on the cannon chip to better match the original game.
      (The value use to be 60. Now it's 35.)

    - Fixed battle collision detection with viruses that float between panels
        ("Floaty" viruses now check for damage on 2 panels instead of one.)

    - Beetanks now launch bombs one after the other instead of at the same time.
        (Flappys already did this. I just borrowed their code and applied it here)

    - Fixed bug where the player could move after getting a game over
        (This went unnoticed since the player is invisible after a game over)
        (Walking across broken panels revealed it though.)

    - Fixed a bug where the player could use the mega-buster after dying.
        ( The buster has a delay timer that wasn't being set)

    - Fixed bug where sneak run was cancelled after going near NPCs.

        (NPCs are surrounded by "safe zones" that disable encounters)
        (These save zones were canceling out the variables used in sneak run)

    - Fixed a bug where exiting a computer through a port into the real world wouldn't refill the player's HP
        (This initially wasn't caught since most players just jack out)

    - Fixed bug where players could mash through the text super fast. This could cause all sorts of problems.
        (Unity animation triggers can break if a trigger is set off twice at the same time.)

    - Fixed bug where you could interact with object descriptions in the middle of the jack in animation
        (Never expected people to mash during the jack in animation, though it's skip-able in OSS so I probably I should have.)

Get Mega Man Battle Network Overclocked

Comments

Log in with itch.io to leave a comment.

Nice! loving the bugfixes- didn't even know about floaty, flappy and beetank. XD